The API that have been researched are, Kinect XNA, Kinect skeletal tracking as well as OpenCV skeletal tracking. The best one I have found for the task is the Kinect XNA. This developer kit can be downloaded from Microsoft, and can be used to track human movement. This will be very useful because:
- The Kinect camera can be used with this API which is built in C# and this is plug and play, so saves time in building functions to allow the program to read the Kinect camera
- The API allows tracking of up to 20 different joints, this is useful because I can specify in the program the joints I want to track and have a choice of joints to choose from
- I will be able to build a function in the program to pass the joint positions to create angles which can be sent to the robot.
Next I will look into the robot that will be used for the project which is called ‘KONDO KHR-3HV’, a humanoid robot.
The Kondo KHR-3HV is a suitable robot for the project. This is because the angle joint data collected from the Kinect SDK can be passed to the kondo which has the same joint data and thus will make the humanoid robot easier to program.
Your mode of explaining all in this piece of writing is
actually fastidious, all can without difficulty understand it, Thanks a lot.
Thanks for the comment, I will upload the final published dissertation soon