Monthly Archives: December 2013

Re-writing the XNA code to display Angle Joints correctly!!

Today I looked through the XNA code once again and realised the angle joints it was writing to the console, were not the correct angle joints and I had to re-write the code and create a vector3 for the angle joints in order to pass 3 joints through.

The changes to the code that I made can be found HERE.

Now that the angle joints is being displayed correctly, LET THE DISSERTATION BEGIN!!